A useful roll, with different meanings
In many Ludo versions, a six lets you bring a token from the yard onto the track. It may also let you move a token already in play. Some formats grant an additional roll after a six, but the precise rules depend on your table or app.
Entry versus movement
If you have tokens both in the yard and on the track, you may have a choice. Check whether the mode lets you enter a new token, advance an existing one or requires a particular action. Watch the available controls rather than assuming the app follows your family’s rules.
Repeated sixes
Some versions apply a special rule when several sixes are rolled consecutively. The count, penalty and effect on earlier moves are not identical across all formats. Read the rule explanation before the game begins.
Decide with the whole board in mind
A six can create an opportunity, but it does not guarantee a favourable result. Look at safe spaces, nearby opponents and tokens approaching home. Spreading your options can be useful, though chance still affects the next turn.
Settle the rule before a dispute
For a physical game, agree on a repeated-six rule in advance. For a digital game, consult the mode’s instructions and publisher support if behaviour differs from what you expected.